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PoE2 is planted in my imagination as pirates and base building. It also has guns for some bizzare reason. I guess I've always been waiting for someone the explain what it is about them, other than being isometric and RTwP, that makes them in any way a spiritual sequel to the IE games. In terms of companions, IWD didn't have any, it wont come close to matching PS:T's and I'm not really convinced it does them anything like Baldur's Gate did either. While there's no offence to having walls of text, the games that appealed to me and the ones they were emulating weren't overladen with text and what text there was wasn't overly flowery.Ĭombined with reports of unexciting loot, bland combat encounters and a weird general mechanics system that bares very little resemblance to the games it supposedly mimics I find very little to get excited about. There's quite a lot of reasons I haven't tried PoE1 yet and wasn't overly excited by sounds from the sequel.įor PoE1 I'm put off by the reports of walls of text.